Complete Rules

Mile High Fantasy Contests Scoring and Calculations Rules

Mile High Fantasy Sports Scoring Rules

In each contest event, athletes are awarded Fantasy points per their in-game performance. The Fantasy points awarded to each athlete are dictated by the rules for that particular contest event.   The athlete with the most Fantasy points is declared the winner at the conclusion of the event. The athlete with the second most points is declared the 2nd place finisher, third most points is declared the 3rd place finisher, and fourth place finisher is declared the 4th place finisher.

Contest Terms

Mile High offers contests for multiple professional sports, generally taking place on a single day, week, or another predetermined time period.

Each of the wagering group options (Win, Place, Show, Exacta, etc.) in a contest event will be graded individually and will have their own payoff odds.

Contest results and winners will be based on the total points scored from each athlete in the contest field. Each sport has its own unique scoring system described in detail below.

Contests will be based on a minimum of two separate sporting events and a minimum of 3 players per contest field. If a contest athlete is declared inactive, or does not appear in the contest’s scheduled events due to injury, weather cancellation, trade, coaches’ decision, demotion, or any other reason, the athlete will be “scratched” from the contest and wagers on this athlete will be refunded. With regards to contests on a scratched athlete in the PICK-7 group, contest entrants will receive the contest favorite in the WIN group for the contest in which the athlete is scratched.

In the event that athletes tie in their performance scores, a tiebreaker will be used to determine the winner. If the athletes’ performance scores remain tied after employing the tiebreaker, the groups will be divided by the winning contestants.

POSITION ELIGIBILITY

When a contest is limited by players of a particular positions, the players will be assigned to the position they play most often and are determined at the sole discretion of Mile High Fantasy Contests.

PLAYER ODDS

Player odds are a function of the number of dollars in the contest and how those dollars are spread throughout the number of athletes available in the contest. These “Odds Against Winning” will be reflected as a function of the Win selection odds along with group totals that will be visibly displayed on monitors, odds boards, or computer screens.

Notification

A list of athletes for each contest and date may be obtained by writing to: USFantasy Sports: Attn: General Manager 107 East Warm Springs Road, Las Vegas, NV 89119. Inquiries can also be made on the “Contact Us” page of our website.

ROSTER DEADLINES

Contests will close at the scheduled game time, actual game time, or before the start of the first game included in the contest.

TICKET CANCELLATIONS

Ticket cancellations are possible at the discretion of Mile High Fantasy Contests. Contests made through Account Wagering systems will not be eligible for cancellation.

CONTEST GUARANTEES.

All contests will run without a minimum entry or prize group requirement.   All contests will be guaranteed for the minimum payout amounts posted when the contest period for the contest ends.

RESULTS & PAYOUTS

Mile High Fantasy Contests will wait until final box scores of Mile High’s sports data supplier as well as an additional independent source have been reported for each contest's games in order to verify the final results. Our statistics providers may occasionally revise final box scores correcting statistics published during live games. In those cases, results will be based on final box scores, posted shortly after live game conclusions.   If revisions are made after the final box scores are published, scoring will not be reversed or changed. Contests will not be based on performances where relevant statistical information on the corresponding sporting events is not generally available through traditional media sources. After each contest ends, the winning results are published, generally no later than 30 minutes after the final game in a contest is completed.

All winning tickets are valid for 120 days after the date of resulting.

All winning tickets must be cashed at the sportsbook in which it was purchased.

Winnings are taxed in accordance with IRS requirements. Any single winning payout that pays 300 times the amount wagered and at least $600 is taxable income. If winnings minus the amount exceed $5,000, federal taxes are withheld.

DISPUTE RESOLUTION

All disputes will be resolved by the final decision of the Mile High Fantasy Contests General Management and may be appealed to the Colorado Racing Commission.

CANCELLED CONTESTS

A contest may be cancelled and all wagers refunded if the minimum number of athletes and events are cancelled or postponed. The following must be met for a valid contest: Contests must be based on a minimum of two separate sporting events and a minimum of 3 players per contest field. Mile High also reserves that right to cancel contests at our discretion, without any restrictions allowable by Colorado state regulations and guidelines. IF inaccurate start times result in contest entry submissions after the start of the sporting event(s), a cancellation may occur because of the potential impact on the integrity of the contest.

POSTPONEMENTS

In the event that a scheduled game is cancelled, preempted, or postponed beyond the originally scheduled contest date. For any reason, after the start of the contest that includes such cancelled, preempted or postponed games, the selected athletes from those contests will be scratched from the contest and monies will be refunded on those athletes per the conditions listed under the Contest Terms.

SUSPENDED OR SHORTENED GAMES

Mile High uses official statistics as provided by Sportradar and includes all games that the sports league deems to be official and complete. If the league declares a game "suspended," then the statistics that are generated the day the game is originally scheduled will be used. Any statistics generated on a later date when the game is completed will not be included due to the timely nature of our contests.

Athletes involved any game that is postponed to a day that is other than the originally scheduled start date, will not be considered and monies on these athletes will be refunded.

Athletes involved any game that begins on the originally scheduled date, but is later postponed to a day that is other than the originally scheduled start date will not be considered and monies on these athletes will be refunded.

INELIGIBILITY

Mile High employees and their affiliates may not enter Mile High contests.

Athletes, coaches and other team management, team support personnel (e.g. without limitation, team physicians) and team owners may not participate in any Mile High contests in the sport or sports with which they’re associated. Team owners, referees, league employees, sports commissioners and other individuals who through an ownership interest or game-related employment can influence the gameplay are likewise ineligible.

POINT SCORING-Football

Quarterbacks

Passing yards = 1 point for each positive passing yard

Rushing Yards = 1 points for each positive rushing yard

Receiving yards = 1 point for each positive receiving yard (QB is the Receiver)

Passing TD = 30 Points

Rushing TD = 30 Points

Receiving TD =30 points

Offensive Fumble Recovery TD = 30 points

2 Point Conversion (Pass, Run, or Catch) = 10 Points

No fumble recovery yardage will be included in athlete’s yardage totals

Tiebreaker=Longest pass completion from scrimmage

Running Backs

Rushing Yards = 1 points for each positive rushing yard

Receiving yards = 1 point for each positive receiving yard

Passing yards = 1 point for each positive passing yard

Rushing TD = 30 Points

Receiving TD = 30 points

Passing TD = 30 Points

Offensive Fumble Recovery TD = 30 points

2 Point Conversion (Pass, Run, or Catch) = 10 Points

No fumble recovery yardage will be included in athlete’s yardage totals

Tiebreaker = longest rush from scrimmage

Wide Receivers & Tight Ends (Receivers)

Receiving yards = 1 point for each positive receiving yard

Rushing Yards = 1 points for each positive rushing yard

Passing yards = 1 point for each positive passing yard

Receiving TD = 30 points

Rushing TD = 30 Points

Passing TD = 30 Points

Offensive Fumble Recovery TD = 30 points

2 Point Conversion (Pass, Run, or Catch) = 10 Points

No fumble recovery yardage will be included in athlete’s yardage totals

Tiebreaker = longest reception from scrimmage

Kickers

Kicking point only

Field Goals = 15 points each

PAT = 5 points each

Tiebreaker = Longest Game Field Goal

POINT SCORING-BASEBALL

PITCHERS

Win = 3 Points

Run = 2 Point deduction (-2) for each earned run

Strikeout = 1 point

Inning Pitched = 3 points, or 1 point for each out in the inning

Tiebreaker = Highest strike total

Two sets of offensive contests; individual players and team groupings of Infielders & Outfielders. Pitcher’s batting totals will not be considered.

INDIVIDUAL PLAYERS

Individual players are scored by their scoring performance throughout their play in the day’s event.

TEAM OUTFIELDERS and TEAM INFIELDERS

Team Infielders consist of the players of the same team that begin the game at the defensive positions of First Base, Second Base, Third Base, Shortstop, and Catcher. These starting players continue to accumulate points for the Infield team regardless of the defensive position they might later play in the day’s event. If an Infielder is replaced in the game, the new substituted player will accumulate points for the Infield team.

Team Outfielders consist of the players of the same team that begin the game at the defensive positions of Left Field, Center Field, and Right Field. These starting players continue to accumulate points for the Outfield team regardless of the defensive position they might later play in the day’s event. If an Outfielder is replaced in the game, the new substituted player will accumulate points for the Outfield team.

Single = 1 point

Double = 2 points

Triple = 3 points

Home Run = 4 points

Run = 1 point

Run Batted In (RBI) = 1 point

Base on Balls (BB) = 1 point

Stolen Base (SB) = 2 points

Tiebreaker = Fewest Total Runners Left on Base (LOB)

Extra innings are included in all scoring calculations

If a game extends beyond 11:59pm Pacific time, the final full inning completed prior to 11:59pm Pacific will be considered as the game’s final inning for scoring calculation.

POINT SCORING-BASKETBALL

***All athlete positions are subject to same scoring rules.

Points Scored = 1 point assigned for each point scored through Field Goals or Free Throws during the game

Assists = 2 Points scored for each assist during the game

Rebounds = 1.5 points for each rebound during the game

Tiebreaker = Highest Field Goal shooting percentage

Overtimes are included in all scoring calculations

POINT SCORING – GOLF

 

MODIFIED STABLEFORD

USFantasy (Mile High Racing and Entertainment) offers best finish golf contests.  Points are awarded as follows:

SCORING – NASCAR

USFantasy (Mile High Racing and Entertainment) offers best finish driver contests with 3-15 drivers.

Points are awarded as follows:

 

Tiebreaker - Starting Pole Position (closest to the Pole).

POINT SCORING – NHL

Forwards & Defensemen

Goals = 15 points

Assists = 10 points

Shots on Goal (SOG) = 1.5 points

Plus/Minus (+/-) = 2.5 points

Overtimes are included in all calculations

Tiebreaks Shots on Goal

Goalies

Win = 8 points

Save = 1 point

Shutout = 5 points

Goals Against = minus (-) 5 points

Overtimes are included in all calculations

Tiebreak is Saves

Pari-Mutuel Calculations

Commissions

WIN/PLACE/SHOW and pari-mutuel sports wagers pay out 90% of all contest entry fees. The commission, or take-out, rate is 10%.

The EXACTA and DALY DOUBLE commission rate is 11%.

The TRIFECTA and PICK-3 commission rate is 12%.

The SUPERFECTA and PICK 4-7 commission rate is 15%.

COMPUTATIONS AND PAYOFFS

26.220 Payoff calculations.

The gross commission shall be first deducted from the gross amount on each individual group; win, place, show, thereby providing a respective net group.

Win group (first place). The payoff amount per dollar put up which shall include the gross dollar put up on the winner, for each gross dollar put up on the winner shall be determined by dividing the net group by the gross sum put up on the winner. In the event of a tie for win, the payoff shall be figured in the same manner as a place group.

Place group (second place).

(a) The payoff amount per dollar put up, which shall include the gross dollar put up upon the winning entrant to place, shall be determined by dividing the gross amount put up upon the winner to place into the sum of: the gross amount put up upon the winner to place, plus one half of the difference between the net pool for place and the combined sum put up on the winning and placing entrants to place.

(b) The payoff amount per dollar put up, which shall include the gross dollar put up upon the placing entrant to place, shall be determined by dividing the gross amount put up upon the placing entrant to place into the sum of: the gross amount put up upon the placing entrant to place, plus one-half of the difference between the net group for place and the combined sum put up on the winning and placing entrants to place.

(c) In the event of a tie for place, one-half of the profits of the place group shall be paid upon the winner, and the remaining one-half prorated equally among the entrants constituting the tie.

Show group (third place).

(a) The payoff amount per dollar put up, which shall include the gross dollar put up upon the winning entrant to show, shall be determined by dividing the gross amount put up upon such winning entrant to show into the sum of: the gross amount put up on the winning entrant to show, plus one-third of the difference between the net group for show and the combined sums put up on the entrants which placed first, second, and third to show.

(b) The payoff amount per dollar put up, which shall include the gross dollar put up upon the second place entrant to show, shall be determined by dividing the gross amount put up upon such entrant to show into the sum of: the gross amount put up on the second place entrant to show, plus one-third of the difference between the net group for show and the combined sums put up on the entrants which placed first, second and third to show.

(c) The payoff amount per dollar put up, which shall include the gross dollar put up upon the third place entrant to show, shall be determined by dividing the gross amount put up upon such entrant to show into the sum of: the gross amount put up on the third place entrant to show, plus one-third of the difference between the net group for show and the combined sums put up on the entrants which placed first, second and third to show.

(d) In the event of a tie for show, one-third each of the profits of the show group shall be paid upon the entrants placing first and second, and the remaining one-third prorated equally among the entrants constituting the tie.

(Adopted: 3/75.)

26.230 Payoff—daily double.

Except as provided below, or section 26.170 in case of refunds, the payoff on a winning daily double combination shall be made pursuant to sections 26.220(1) and (2).

When no ticket exists combining the winner of both events, the net pool shall be calculated and distributed as follows under the circumstances enumerated below:(a) When the winners of both events have been selected individually, but not selected as a combination, the net group shall be distributed as a place group upon the winners of either event.

(b) When only one winner of the two events has been chosen, the net group shall be paid as a win group on the chosen winner.

(c) When no winner has been selected for either event, the net group shall be distributed as a win group to holders of tickets combining the entrants placing second.

When no ticket exists requiring distribution under subsections 1 or 2, or when the first event of the daily double is cancelled, the gross group shall be distributed pro rata to those persons on the daily double.

When the second event of a daily double is cancelled, the payoff shall be computed and distributed as a win group upon the tickets covering the winner of the first event, and if no such ticket exists, the net group shall be distributed as a win group upon tickets covering the entrant which finished second in the first event. If no tickets exist covering the entrants placing first or second, the gross group shall be distributed pro rata to those persons on the daily double.

26.250 Payoff—exacta.

Except for cases specified below, the winning combination in an exacta group shall be computed and distributed in accordance with sections 26.220(2) and (3).

In case of a tie for first place by two entrants, the payoff shall be made only upon tickets combining both entrants. In the case of a tie for second place, the net group shall be treated as a place group and the payoff made on tickets combining the winning entrant with either of the two entrants finishing second.

When a tie for second place occurs and tickets are issued combining only one of the two possible winning combinations, the net group shall be calculated and distributed as a win group.

When no ticket is issued combining the winning combination of an exacta, the net group shall be calculated and distributed as a place group and distributed equally among the tickets combining the entrants which placed first or second with a non-placing entrant.

When tickets have been sold on only one of the first two finishers, the net group shall be distributed as a win group to holders of such tickets.

When no ticket exists requiring distribution under any of the foregoing subsections, the gross group shall be distributed pro rata among the persons on the exacta.

Pay-off - Trifecta Groups.

The Trifecta requires selection of the first three (3) finishers, in their exact order, for a single contest.

When no ticket is issued covering the third place finisher, an “ALL” calculation is used. An ALL calculation includes all other athletes in the contest that finished 4th place through last place.

When no ticket is issued covering the second place finisher, an “ALL” calculation is used. An ALL calculation includes all other athletes in the contest that finished 3rd place through last place.

When no ticket is issued covering the first place finisher, the entire group will be cancelled and all monies refunded.

Pay-off Superfecta Groups

The Superfecta requires selection of the first four (4) finishers, in their exact order, for a single contest.

When no ticket is issued covering the fourth place finisher, an “ALL” calculation is used. An ALL calculation includes all other athletes in the contest that finished 5th place through last place.

When no ticket is issued covering the third place finisher, an “ALL” calculation is used. An ALL calculation includes all other athletes in the contest that finished 4th place through last place.

When no ticket is issued covering the second place finisher, an “ALL” calculation is used. An ALL calculation includes all other athletes in the contest that finished 3rd place through last place.

When no ticket is issued covering the first place finisher, the entire pool will be cancelled and all wagers refunded.

Seo wordpress plugin by www.seowizard.org.